About Rawframe
We're building the platform where communities create their own games.
Our Mission
We believe the most compelling games aren't made by studios — they're made by players. Rawframe exists to lower every barrier between an idea and a playable experience. We build the engine; the community builds the world.
What is Rawframe?
Rawframe is an open-world sandbox game designed from the ground up to be moddable. The base game ships intentionally empty — no campaign, no story, no prescribed objective. Instead, every piece of gameplay content is created and maintained by the community through a first-class modding system.
Server operators run custom experiences — survival servers, roleplay worlds, competitive game modes — all powered by Luau scripts with access to over 500 engine API functions.
The engine runs on Windows, Linux, macOS, Android, and iOS. Built with a cross-platform rendering pipeline supporting Vulkan, Metal, DirectX, and OpenGL ES, a full 3D physics engine, lightweight UDP networking, and a fast sandboxed scripting runtime.
Every engine system — rendering, physics, audio, ECS, networking — is accessible from Lua. A mod that crashes is safely isolated in its own VM and cannot affect the engine or other mods.
Team
Alex Chen
Lead Engineer
C++ systems engineer with a background in game engine internals and real-time rendering.
Maya Rodriguez
Game Designer
Designing sandbox systems and modding APIs that give communities the tools to build anything.
Sam Park
Community Manager
Building the Rawframe community — events, modder support, and keeping the Discord running smoothly.
Jordan Lee
Art Director
Defining the low-poly visual identity of Rawframe and crafting the default asset library.
Join Us
We're always looking for passionate people — engine programmers, designers, community builders, and modders who want to shape the platform from the inside.
History
- 2024
Project started
Engine architecture defined. Core systems — ECS, physics, rendering, and networking — prototyped.
- 2025
Alpha testing
First community alpha with modding tools. Scripting API reached 300+ functions. Studio editor launched.
- 2026
Beta launch
Public beta with full modding pipeline, dedicated server infrastructure, and Mod Market.
- Future
Console release
Bringing Rawframe to consoles and expanding the platform with first-party mod distribution.