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About Rawframe

We're building the platform where communities create their own games.

Our Mission

We believe the most compelling games aren't made by studios — they're made by players. Rawframe exists to lower every barrier between an idea and a playable experience. We build the engine; the community builds the world.

What is Rawframe?

Rawframe is an open-world sandbox game designed from the ground up to be moddable. The base game ships intentionally empty — no campaign, no story, no prescribed objective. Instead, every piece of gameplay content is created and maintained by the community through a first-class modding system.

Server operators run custom experiences — survival servers, roleplay worlds, competitive game modes — all powered by Luau scripts with access to over 500 engine API functions.

The engine runs on Windows, Linux, macOS, Android, and iOS. Built with a cross-platform rendering pipeline supporting Vulkan, Metal, DirectX, and OpenGL ES, a full 3D physics engine, lightweight UDP networking, and a fast sandboxed scripting runtime.

Every engine system — rendering, physics, audio, ECS, networking — is accessible from Lua. A mod that crashes is safely isolated in its own VM and cannot affect the engine or other mods.

Team

AC

Alex Chen

Lead Engineer

C++ systems engineer with a background in game engine internals and real-time rendering.

MR

Maya Rodriguez

Game Designer

Designing sandbox systems and modding APIs that give communities the tools to build anything.

SP

Sam Park

Community Manager

Building the Rawframe community — events, modder support, and keeping the Discord running smoothly.

JL

Jordan Lee

Art Director

Defining the low-poly visual identity of Rawframe and crafting the default asset library.

Join Us

We're always looking for passionate people — engine programmers, designers, community builders, and modders who want to shape the platform from the inside.

Get in Touch

History

  1. 2024

    Project started

    Engine architecture defined. Core systems — ECS, physics, rendering, and networking — prototyped.

  2. 2025

    Alpha testing

    First community alpha with modding tools. Scripting API reached 300+ functions. Studio editor launched.

  3. 2026

    Beta launch

    Public beta with full modding pipeline, dedicated server infrastructure, and Mod Market.

  4. Future

    Console release

    Bringing Rawframe to consoles and expanding the platform with first-party mod distribution.