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Linux

v0.19.0

~12 MB

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Recommended

Windows

v0.19.0

~13 MB

Download for Windows

macOS

v0.19.0

~14 MB

Download for macOS

Also Available On

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App Store

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Google Play

Available on

Xbox

Available on

PlayStation

Console versions coming soon

System Requirements

Minimum Recommended
OS Windows 10 / Ubuntu 20.04 / macOS 12 Windows 11 / Ubuntu 22.04 / macOS 14
CPU Dual-core 2.0 GHz Quad-core 3.0 GHz
RAM 4 GB 8 GB
GPU OpenGL 3.3 / DX11 compatible Vulkan / Metal compatible, 4 GB VRAM
Storage 500 MB 2 GB (for assets)
Network Broadband connection Low-latency broadband

Changelog

v0.19.0 2026-03-01T00:00:00Z
  • UILayer system — hierarchy-integrated visual UI editor
  • UI viewport overlay with drag, resize, snap guides
  • Grid & Flex layout, ScrollFrame with mouse wheel, 10+ UI element types
  • Gradient, stroke, per-corner radius, text auto-size properties
  • Toolbar redesign — compact inline layout
  • Welcome panel + asset wizard improvements
v0.18.0 2026-03-01T00:00:00Z
  • Per-asset VM isolation — each asset runs in its own sandboxed Luau VM, preventing cross-asset contamination
  • AssetVMManager — unified tick, hook dispatch, and asset.call orchestration across isolated VMs
  • Collision layer matrix — 32-layer filtering system with 12 Lua functions and Studio panel
  • Instance batching — GPU instancing for static meshes, dramatically reducing draw call count
  • Rawframe Studio Phase 5F — animation preview, sub-scene support, editor.* Lua API (13 fn), multi-viewport (4 slots)
  • 3110 tests passing across engine, scripting, networking, and studio modules
v0.17.0 2026-02-01T00:00:00Z
  • Weapon System Faz 1 — hitscan, projectile, and melee weapons with ADS, recoil, spread, and bloom (29 Lua API functions)
  • Bone attachment system — industry-standard skeleton attachment for props, weapons, and accessories (4 Lua functions)
  • IBL / environment lighting — split-sum approximation, BRDF LUT, irradiance and prefiltered cubemaps
  • Shadow system redesign — CSM texel snapping, cascade blending, 4 quality tiers, 9-tap PCF
  • Character system — health, damage, hitgroup detection, char.* (48 fn), input.* (13 fn), camera.* (14 fn)
  • Deathmatch reference gamemode — complete FFA asset demonstrating all engine systems end-to-end
v0.16.0 2026-01-01T00:00:00Z
  • Game State Machine — event-driven hook system, 6 game states, team and spawn systems (41 Lua functions)
  • Asset Management System — AssetState lifecycle, per-asset callback ownership, semver constraints, asset.* API (16 fn)
  • UI Perfection Audit — 7-phase audit resolving all 127 items: per-corner SDF radius, alpha inheritance, z-order hover
  • Named font system — per-font TTF atlas cache, ui.load_font / ui.set_font (12 Lua functions)
  • Heightmap terrain with splatmap, LOD, and chunks — 4-layer blending shader, FastNoiseLite, Jolt HeightFieldShape
  • 867 Lua API functions across all engine modules

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